LoTRO Beginner Raid Guide (Level 115) Update 22.2
(by Rogov AKA Frooka)
The guide for the starting raider!
Changes to the guide for update 22.2 are marked Purple.
G'day all, just a short introduction for the starting raider,
first of all we raid in a peaceful atmosphere, so don't be afraid to participate.
This is a guide for 115 capped characters (Mordor instances).
- Behave appropriately, we are all friends.
- A character at level cap with reasonable equipment, Legendary items and virtues.
- Understanding of how your class works and it's uses, if you don't understand your class or any aspects of it, please take the time and investigate further, feel free to ask and get the info from your kinnies.
- Be willing to adapt and develop.
- Be open to take feedback and suggestions as well as to provide the leader with feedback.
- TeamSpeak is mandatory, you don't have to speak, but you do need to listen to instructions, here is a link to TeamSpeak:
1. I'd highly recommend using a plugin called CombatAnalysis.
This plugin gives you a lot of information about you healing / dps / avoidances / taken damage, using the stats you get from the plugin, you will get a better understanding of your class and the stats that you need, whether to add more finesse / critical rating / get more block/parry/evade / interrupts / corruption removal / adjust your skill rotations and more.
You can install it via the link below:
Or by using the application Lotro plugin Compendium which manages your plugins via the link below:
2. For mechanics that require timed events, I'd recommend using a plugin called SuperChrono via the link bellow or via Lotro Compendium mentioned above:
These are the requirements for current gear that you need to have:
For a detailed explanation you can contact Frooka.
- 3 type of foods
- Tomes of Defence (Is mandatory in tougher T2 content)
- Max morale scrolls
- Hope Tokens
- Mastery and mitigation scrolls
- A stack of all 4 kind of pots (Fear, Wound, poison, Disease)
- Hunter -> Oil / Bow chant
- Champions -> Crafted horns
- LM -> Food for pets
- Guardian -> Shield spikes
1. For mordor related instance you will need to have: (LoE -> Light of Earendil)
- Mordor landscape -> 100 LOE
- Mordor T1 instances -> 150 LOE
- Mordor T2 instances -> 200 LOE
- T2 Abyss raid -> 210 LOE
2. Required Mitigations: (some classes get mitigations in % from class skills so they will need less than the stated below)
Light -> 40%
- T1 -> 54440
- T2 -> 62160
Medium -> 50%
- T1 -> 62858
- T2 -> 70618
Heavy -> 60%
- T1 -> 70080
- T2 -> 77840
It is mandatory to have gear with at least T1 mitigations (not including glasscannon sets).
The recommended swappies to have are: Necklace, Pocket item, 2-slotted teal allegiance gear (cloak , gloves), offhand weapon / bow if your class has it.
3. Finesse (Your ability to penetrate your opponent defences)
- RK / Melee classes -> 100-105k finesse (RK/warden -> Bleeds may disappear, therefore they high finesse)
- Hunter -> 90-95k
- Guardian / captain -> 10-15% finesse
- LM -> 150-170k
- Healers don't need finesse (Unless they are required to remove corruptions) in that case a few swappies for increased finesse rating, for roughly 65k)
4. Critical rating
Healers / damaging classes.
I'd recommend going for at least 60k although capping critical rating is highly recommended, cap is 71k.
Agility classes get critical rating from their main stat, so you get it easier,
You should be able to cap critical rating with ease.
If you are in a group with a red Captain, you can lower your critical rating to 60k, since the Captain provides with 10k from his buffs.
Morale for the various roles (Unbuffed)
- Ranged damage -> 55k
- Melee damage -> 65k
- Support -> (Healers/LM/Beorning/Burg) -> 85k
- Tanks -> (Warden/Guardian) 135k/Cappy -> 160k
After sorting mitigation, critical rating, finesse and morale everything else goes for mastery.
A good build will have roughly 185k mastery.
That said, every dps class should have a "Glasscannon" swappies (gear with only mastery in it).
Glasscannon builds should have their mastery as close to cap as possible. ( cap is at 400% -> 222750 mastery) .
If you use combat Analysis and monitor your outgoing damage, try aiming for at least 30k-35k DPS (Damage per second).
7. Outgoing healing (healers)
Healing 115 gear should give you enough outgoing healing rating, that said, I'd recommend investing into critical rating essences instead of outgoing healing essences, having Mordor relics with 78/96/125(Future note: change to new stats) healing rating is highly recommended (see below).
In raids it is crucial for the healers to stay alive, so after getting some crit rating and mits, get your morale as high as possible, so if tank loses aggro and goes for you (since healing skills generate aggro also), you will have higher chances of survival, until the tank gets his aggro back, your primary healing targets are Tanks and support classes, damaging classes keep themselves alive through the Captains Revealing Mark.
If you use combat Analysis and monitor your healing, try aiming for at least 25k-30k HPS (heal per second).
Two options for gearing:
- Morale build, which is just stacking morale as high as possible while maintaining acceptable bpe and finesse (recommended).
- BPE build, which means capping/overcapping your block/parry/evade rating (effective when you are tanking a lot of mobs).
It is recommended to have gear with incoming healing (2-4 essences) and morale gear swappies for fights without a healer.
For both cases you will need to have 60% critical defence, which you get from the gear.
A recommended stat for Finesse is 65k (Guard needs it so War chant will not be missed and for removing corruption with Sting, Cappy needs it so gaining aggro with Grave wound will not be resisted).
Class roles: (AOE -> Area Of Effect, ST -> Single Target, CC -> Crowd Control)
- Champion -> AOE, ST, Off tank.
- Guardian -> Tank (Few / Lots of mobs), ST , AOE (Guard damage was dramatically increased with 22.2 patch).
- Hunter -> ST , (Having a yellow line trait tree is very recommended for Placing traps prior to engaging a fight).
- Burglar -> Debuffing / CC.
- LM -> Debuffing / Antistun / CC / Off heal.
- RK-> AOE / ST / Off heal.
- Mini -> Healer / Buffs.
- Captain -> Tank(Few mobs) / Buffs / Off heal.
- Beorning -> Debuffing / Off heal.
- Warden -> Tank / AOE.
The stated roles are the ones that are commonly used, so any of the classes could be used in other ways according to the involved mechanic.
For more information regarding class specific information please contact Frooka.
The recommended virtues are ones that have the most mitigations:
Depends on what you need to cap your mitigations, you need to find the balance between virtues and your gear with mitigation stats (Do not overcap mitigations if you do not have to).
- Tolerance ( 3281 Tact , 244 Agility )
- Fidelity ( 3281 Tact , 244 Vitality )
- Innocence ( 3281 Phys , 1096 Tact )
- Compassion ( 3281 Phys , 1096 Tact )
- Honour ( 1968 Tact , 123 Vitality )
- Zeal ( 1968 Phys , 607 Armor value , 1164 Morale )
- Mercy ( 1968 Tact , 123 Agility )
- Discipline ( 1096 Phys , 368 Might )
Legendary items Guide
You can get new slottable relics from a barterer in The Ruins of Dingrath.
So which runes do you need for you class/role?
Three options of runes:
- Physical mastery (Striking)
- Tactical mastery (Enchantment)
- Healing (Binding)
You can test it yourself, add the rune to your LI, and see if it affects the damage/healing on the tooltip of your skills.
With the introduction of the 22.2 patch, some classes will experience changes in their LI relic layout.
Healers that used 2 healing runes, will now be able to use only 1 on their class LI;
Tactical mastery classes (RK) that used 2 tactical damage runes will now be able to use only 1 rune on their weapon.
After you log to the game with a class that has healing or tactical damage runes, you will be stripped of your relics from the LIs and will receive a token for each of the runes, these tokens are bound to account and can be traded at the High Enchanter in the various Mordor/Dale hubs for an equivalent rune of healing or tactical damage (Currently you can't swap for a physical damage) or for 3500 ash, so you can barter for the physical damage rune.
If you haven't received your tokens please relog and check again;
If there has been a problem with your tokens please ask a kinnie or submit a ticket in game.
- Champion -> Physical mastery
- Guardian -> Tank - Physical mastery / Damage - Physical mastery
- Hunter -> Physical mastery (bow)
- Burglar -> Physical mastery
- LM/RK/Mini -> healing - healing / Damage - tactical mastery
- Captain -> Healing/Tank - healing / Damage - Physical mastery
- Beorning -> Healing/Tanking - healing / Damage - Physical mastery
- Warden -> Tanking - Physical mastery / Damage - Physical mastery
If I have missed any topics, please contact Frooka, so this guide will be as up to date as possible, thank you very much! :)
Feel free to leave feedback or ask for more information in the comment section below!