(by Rogov AKA Frooka)
The guide for the starting raider!
G'day all, just a short introduction for the starting raider,
first of all we raid in a peaceful atmosphere, so don't be afraid to participate.
This is a guide for 115 capped characters (Mordor instances).
- Behave appropriately, we are all friends.
- A character at level cap with reasonable equipment, Legendary items and virtues.
- Understanding of how your class works and it's uses, if you don't understand your class or any aspects of it, please take the time and investigate further, feel free to ask and get the info from your kinnies.
- Be willing to adapt and develop.
- Be open to take feedback and suggestions as well as to provide the leader with feedback.
- TeamSpeak is mandatory, you don't have to speak, but you do need to listen to instructions, here is a link to TeamSpeak:
1. I'd highly recommend using a plugin called CombatAnalysis.
This plugin gives you a lot of information about you healing / dps / avoidances / taken damage, using the stats you get from the plugin, you will get a better understanding of your class and the stats that you need, whether to add more finesse / critical rating / get more block/parry/evade / interrupts / corruption removal / adjust your skill rotations and more.
You can install it via the link below:
Or by using the application Lotro plugin Compendium which manages your plugins via the link below:
2. For mechanics that require timed events, I'd recommend using a plugin called SuperChrono via the link bellow or via Lotro Compendium mentioned above:
These are the requirements for current gear that you need to have:
For a detailed explanation you can contact Frooka.
- 3 type of foods
- Tomes of Defence (Is mandatory in tougher T2 content)
- Max morale scrolls
- Hope Tokens
- Mastery and mitigation scrolls
- Hunter -> Oil / Bow chant
- Champions -> Crafted horns
- LM -> Food for pets
- Guardian -> Shield spikes
1. For mordor related instance you will need to have: (LoE -> Light of Earendil)
- Mordor landscape -> 100 LOE
- Mordor T1 instances -> 150 LOE
- Mordor T2 instances -> 200 LOE
- T2 Abyss raid -> 210 LOE
2. Required Mitigations: (some classes get mitigations in % from class skills so they will need less than the stated below)
Light -> 40%
- T1 -> 54440
- T2 -> 62160
Medium -> 50%
- T1 -> 62858
- T2 -> 70618
Heavy -> 60%
- T1 -> 70080
- T2 -> 77840
It is mandatory to have gear with at least T1 mitigations (not including glasscannon sets).
The recommended swappies to have are: Necklace, Pocket item, 2-slotted teal allegiance gear (cloak , gloves), offhand weapon / bow if your class has it.
3. Finesse (Your ability to penetrate your opponent defences)
- RK / Melee classes -> 100-105k finesse
- Hunter -> 75k finesse ( You get enough from gear with at least +14 LOE)
- Guardian / captain -> 10-15% finesse
- LM -> 150-170k
4. Critical rating
Healers / damaging classes.
The bare minimum is 40k, I'd recommend going for at least 45k, while the cap is 71k.
Agility classes get critical rating from their main stat, so you get it easier,
Minimum for you is 50k, I'd recommend going for at least 55k
Morale for the various roles (Unbuffed)
- Ranged damage -> 55k
- Melee damage -> 65k
- Support -> (Healers/LM/Beorning/Burg) -> 75k
- Tanks -> (Warden/Guardian) 135k/Cappy -> 160k
After sorting mitigation, critical rating, finesse and morale everything else goes for mastery.
A good build will have roughly 170k mastery.
That said, every dps class should have a "Glasscannon" swappies (gear with only mastery in it).
Glasscannon builds should have their mastery as close to cap as possible. ( cap is at 400% -> 222750 mastery) .
If you use combat Analysis and monitor your outgoing damage, try aiming for at least 30k-35k DPS (Damage per second).
7. Outgoing healing (healers)
Healing 115 gear should give you enough outgoing healing rating, that said, I'd recommend investing into critical rating essences instead of outgoing healing essences, having mordor relics with 78/96 healing rating is highly recommended (see below).
In raids it is crucial for the healers to stay alive, so after getting some crit rating, get your morale as high as possible, so if tank loses aggro and goes for you (since healing skills generate aggro also), you will have higher chances of survival, until the tank gets his aggro back, your primary healing targets are Tanks, which must stay alive as well.
If you use combat Analysis and monitor your healing, try aiming for at least 35k-40k HPS (heal per second).
Two options for gearing:
- Morale build, which is just stacking morale as high as possible while maintaining acceptable bpe and finesse (recommended).
- BPE build, which means capping/overcapping your block/parry/evade rating (effective when you are tanking a lot of mobs).
For both cases you will need to have 60% critical defence, which you get from the gear.
Class roles: (AOE -> Area Of Effect, ST -> Single Target, CC -> Crowd Control)
- Champion -> AOE, ST, Off tank.
- Guardian -> Tank (Few / Lots of mobs).
- Hunter -> ST , (Having a yellow line trait tree is very recommended for Placing traps prior to engaging a fight).
- Burglar -> Debuffing / CC.
- LM -> Debuffing / Antistun / CC / Off heal.
- RK-> AOE / ST / Off heal.
- Mini -> Healer / Buffs.
- Captain -> Tank(Few mobs) / Buffs / Off heal.
- Beorning -> Debuffing / Off heal.
- Warden -> Tank / AOE.
The stated roles are the ones that are commonly used, so any of the classes could be used in other ways according to the involved mechanic.
For more information regarding class specific information please contact Frooka.
The recommended virtues are ones that have the most mitigations:
Depends on what you need to cap your mitigations, you need to find the balance between virtues and your gear with mitigation stats (Do not overcap mitigations if you do not have to).
- Tolerance ( 3281 Tact , 244 Agility )
- Fidelity ( 3281 Tact , 244 Vitality )
- Innocence ( 3281 Phys , 1096 Tact )
- Compassion ( 3281 Phys , 1096 Tact )
- Honour ( 1968 Tact , 123 Vitality )
- Zeal ( 1968 Phys , 607 Armor value , 1164 Morale )
- Mercy ( 1968 Tact , 123 Agility )
- Discipline ( 1096 Phys , 368 Might )
Legendary items Guide
You can get new slottable relics from a barterer in The Ruins of Dingrath.
So which runes do you need for you class/role?
Three options of runes:
- Physical mastery (Striking)
- Tactical mastery (Enchantment)
- Healing (Binding)
You can test it yourself, add the rune to your LI, and see if it affects the damage/healing on the tooltip of your skills.
- Champion -> Physical mastery (weapon)
- Guardian -> Tank - keep the old ones / Damage - Physical mastery (weapon)
- Hunter -> Physical mastery (bow)
- Burglar -> Physical mastery (weapon)
- LM/RK/Mini -> healing - healing x 2 / Damage - tactical mastery x 2
- Captain -> Healing/Tank - healing x 2 / Damage - Physical mastery (weapon)/Healing x 2 (raids)
- Beorning -> Healing/Tanking - healing x 2 / Damage - Physical mastery (weapon)
- Warden -> Tanking - healing x 2/ Physical mastery (weapon) / Damage - Physical mastery (weapon)
If I have missed any topics, please contact Frooka, so this guide will be as up to date as possible, thank you very much! :)
Feel free to leave feedback or ask for more information in the comment section below!